Notes about tags:
Alignment: only Entities with the alignment(s) listed can have that role.
Ordained: strictly follows the principles of their faction.
Autonomous: does not strictly follow principles, but does not violate them either.
Rogue: directly violates principles of their faction.
Type: an indicator for the broad category of that role.
Leadership: involved in maintaining order through decision-making and governance.
Societal: part of the structure of Entity society while not necessarily leading or targeting other Entities.
Enforcement: involved in targeting rogue and corrupt Entities to maintain order.
Permissions:
Open: You may give your Entity this role so long as you abide by the lore.
Ask: You must ask Auspice for permission to give your Entity this role.
Restricted: You cannot give your Entity this role for now.
An Entity's alignment describes how they align with the principles of their society. In lore, these are labels that Ordained Entities may use to describe other Entities. Meta-wise, an Entity's alignment can guide the sorts of roles they can play in Entity society and what kinds of relationships they tend to have with others of certain alignments.
Their alignment can change over time, though it is a general characteristic of personality and behavior, so a drastic change is not common.
If you define a certain alignment for your Entity, these are some things that should be true or can generally be considered true of them:
Ordained:
Strictly follows the principles of their faction.
Contributes to maintaining order and/or advancement in Entity society (enforcement, decision-making, research, record-keeping, etc.).
Relationships:
Usually cooperative with other Ordained Entities, even of other factions.
Can have positive, neutral, or negative relationships with autonomous Entities.
Generally hostile or at least cold towards rogue Entities, usually apprehending them on sight.
Autonomous:
Does not strictly follow principles, but does not violate them either.
Can sometimes participate in Entity society.
Can be Ordained-leaning by following principles more strictly and sometimes contributing to Entity society while still doing their own thing.
Can be rogue-leaning by toeing the edge of principle violations, sometimes getting in trouble but showing improvement/remorse, or generally being a little rebellious while not causing major issues
Can be benevolent or indifferent to human society and their principles, unless deliberate harm or corruption is being caused (which is rogue)
Relationships: Can have positive, neutral, or negative relationships with all Entities, regardless of their alignment.
Rogue:
Directly violates principles of their faction, e.g. consuming non-corrupt souls, deliberately causing corruption in mortals, etc.
Fighting with other Entities is not inherently rogue unless it interferes with the societal activities of the Ordained.
Causing trouble in human society is not inherently rogue, unless it causes death or corruption in mortals.
Rogues are labeled as such by the Ordained, and all Ordained Entities can recognize a rogue-designated Entity on sight. Ordained Entities will generally attempt to apprehend rogues immediately.
Autonomous Entities can recognize them if they participate in collective gatherings of Entity society.
It is ill-advised for a rogue Entity to enter the aether planes, especially the Nexuses, as most Ordained Entities are present there.
Relationships:
Regardless of how they feel about an Ordained Entity, the Ordained Entity will usually try to apprehend them on sight.
Can have positive, neutral, or negative relationships with autonomous and other rogue Entities.
As the organization of the Ecliptic is fluid, there is no formal leadership role. Informally, there are some roles:
Core of Confluence: an Ecliptic who attends most if not all Confluences, taking a major role in any decision-making.
Coalition Leader: an Ecliptic who leads one of the loose coalitions that form from Confluences.
Both of these can be considered Open Leadership roles, and Ordained or Autonomous Entities can have such roles.
Alignment: Ordained or Autonomous
Type: Enforcement
Permissions: Open
The role of Arbiter is one that is taken up by an Ecliptic and acknowledged by most other Ecliptic Entities during a Confluence.
They are Ecliptic Entities who seek out rogue and corrupt Entities to detain, rehabilitate, or destroy. They tend to target other Ecliptic Entities, but may target Angels or Demons if they wish.
Ordained Arbiters only target Entities designated during Confluences. Autonomous Arbiters may watch concerning Entities or target those not yet formally designated as targets.
Alignment: Ordained
Type: Leadership
Permissions: Open
Luminous Councilors are members of the Luminous Council. They are Angels who maintain a degree of Resonance even beyond the Resonance Chambers. With their collective will, they decide on matters of society and order, not requiring any open debate. They may stay in Lux or travel to the physical plane or other aether planes while maintaining that connection.
Luminous Councilors may do one or more of the following:
remain in eternal contemplation to help make decisions and manage affairs
negotiate and collaborate with Umbra and the Ecliptic
travel other planes to gather knowledge
They may conduct other activities as well, whether part of their duties or not.
While any Angelic Entity can join the Resonance and influence collective decision-making, only those who maintain the connection for a long time will be acknowledged as Councilors by other Councilmembers. Once they are acknowledged, they are considered a Councilor.
Alignment: Ordained
Type: Enforcement
Permissions: Open
Wardens seek out Entities who have gone astray, revealing the hidden thoughts and motives of those with corruption and defiance of order growing within them. They smite the corrupt without mercy, severing them from existence. For rogue Entities, depending on the individual, they might use forceful methods or their words to bring them to Lux for a decision from the Luminous Council.
The title of Warden is bestowed by the Luminous Council. It is an official duty with obligations to fulfill, and only those who abide by the principles, the Ordained, are able to receive the title.
The Demonic order is maintained by the Shade Conclave, led by the Abyssal One with their Abyssal Advisors as advisors. The Abyssal One is defended by their court of Whispers, and former Abyssal Ones and reasonable contenders are Shadows.
Alignment: Ordained
Type: Leadership
Permissions: Restricted
The Abyssal One is marked by a metaphysical stigma. They are the leader of the Shade Conclave, making final executive decisions for Demonic society—though their stigma carries a degree of noblesse oblige. They must heed the wills of Demons who wish for their voices to be heard. Every now and then, they call an Assembly, where Demons can attend or resonate remotely through a pool made of their magic. There, Demons can speak all the words they wish to convey to the Abyssal One, who will be able to hear and understand them all with the influence of their stigma.
Since the year of 2000, the current Abyssal One has been Urivae; others' characters cannot take the role. However, you can have your characters be the Abyssal One in the past, as a Shadow.
Alignment: Ordained or Autonomous
Type: Societal
Permissions: Ask
Those who once held the position of Abyssal One or are reasonable contenders are referred to as the Shadows. Shadows can challenge the Abyssal One at any time, though the Abyssal One tends to have a court of several powerful Demons to defend their position.
Shadows have no societal obligations, though they should be exceptionally powerful Demons who have spent considerable efforts hunting souls, and they cannot be corrupt. The Abyssal One's stigma cannot transfer to a corrupt Entity or to a non-Demon Entity.
If you wish for your character to be a Shadow, please contact Auspice with the following information:
Character's personality, alignment, abilities, and at least some ideas for their history
Period(s) of time, if any, that you would like for them to be the Abyssal One
Explanation for their power
Alignment: Ordained
Type: Leadership
Permissions: Open
An Abyssal Advisor, sometimes just called an Advisor, assists the Abyssal One. Generally, they gain their role through acknowledgement of the majority of the existing Advisors, or through the executive decision of the Abyssal One. The Advisors tend to maintain an empathic connection with the Abyssal One, even outside of Assemblies.
Advisors may do one or more of the following:
remain in Umbra to help make decisions and manage affairs
negotiate and collaborate with Lux and the Ecliptic
travel other planes to gather knowledge
They may conduct other activities as well, whether part of their duties or not. They may receive specific assignments from the Abyssal One as well.
Alignment: Ordained
Type: Societal
Permissions: Open
The members of the court of an Abyssal One or Shadow are referred to as Whispers. These Whispers should be quite powerful, having consumed a considerable number of souls. They must currently be of Ordained alignment, but they may have shifted from an autonomous or even rogue alignment of the past.
Whispers are part of a particular court; it is generally frowned upon to move between different courts, unless it is agreed upon by both Shadows and the Whisper. Some courts are active only when their Shadow is the Abyssal One, while others are active even when their Shadow is out of the seat of power. Some courts are gathered personally by the Shadow, while others simply devote themselves to the Shadow on their own.
If you wish for your Demon to be part of Urivae's court, please ask Auspice.
Alignment: Ordained or Autonomous
Type: Enforcement
Permissions: Open
Soulhunters are appointed by the Shadow Conclave—that is, it is the decision of the Abyssal One and their Advisors. They are then granted access to certain black pools of Umbra that are uniquely effective in detecting the traces of corrupt Demons.
They are relentless once they begin a hunt to apprehend rogue Demons or sever corrupt Demons from existence. They often work in groups to overwhelm powerful targets. They may subjugate rogue (but not necessarily corrupt) Entities by force, dragging them to Umbra to present them to the Abyssal One, who will decide what to do with them.
Only the most powerful Soulhunters work alone.
Typically, the process of becoming a Soulhunter is as follows:
A Demon gains significant power through consuming souls.
The Demon presents itself in an Assembly, or arranges to meet with the Shadow Conclave, asking to be made into a Soulhunter.
The Demon demonstrates its power, usually in skirmishes with the Whispers of the active court.
The Demon allows at least one member of the Shadow Conclave to investigate their essence—a two-way connection that provides both with a deep understanding of the other. This is to understand their motives and assess whether they can be trusted to follow the principles.
The Advisors make their recommendation, and the Abyssal One makes the final decision.
Autonomous Entities can more or less do what they want, so long as they don't violate the principles of Entity society.
Ordained-leaning autonomous Entities might sometimes participate in societal activities or assist in enforcement via reports or apprehending rogue Entities personally. Rogue-leaning autonomous Entities might get in trouble sometimes but show remorse and/or willingness to improve.
Rogue Entities are fairly restricted in the activities they can conduct in the Ecliptic universe. In order for them to be labeled as rogue, they must have directly violated Entity principles on a fairly regular basis, with no remorse or intention of stopping.
It is ill-advised for them to go to the aether planes, as they can be identified and captured quickly. When in the physical plane, they usually need to remain in disguise and suppress their magic so that they are not found by other Entities.
They can, however, flee from the Ordained by leaving the Ecliptic universe—they are much harder to track once they leave (but some still chase them). Still, many rogue Entities often return to their home dimension, as it fundamentally aligns best with their existence. That is, it is most comfortable for them, metaphysically, to be in the Ecliptic universe.